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We're creating a simple greenish blue ring that fades in on the front end and then out on the back end. We create a slightly brighter front edge and fade to cooler colors to give the appearance that the front end is hotter and that heat is bleading off over the surface of the wave. In addition to that we're adding a distortion map that will give our ring the appearance of crossing through areas of different densities.
By and large we're using the same settings as the first ring with a few notable differences. We removed the sixth color as we don't need the long trail on the inner part of the ring here. We also modified the positions of the other colors so that this one has a slightly larger ring area.
Largely the same as our original ring with a slightly larger ring and trail area, we've also changed the colors up a bit and added in a ColorMap cloud texture.
